League of Legends Patch 13.5: Significant Changes to Yuumi, Azir, and Gangplank

Although patch 13.5 for League of Legends is smaller than many recent patches, it still contains many improvements to some of the game’s most well-liked Legends and runes.

Although it isn’t as substantial as the recent large-scale balance updates, patch 13.5 still contains a number of changes that will impact practically every lane in the game. There are some significant nerfs coming, changes to Triumph and Grip of the Undying and the Yuumi overhaul, and some significant nerfs to Gangplank’s barrels.

Yuumi-related patches are always contentious, and patch 13.5 for League of Legends will be the same. She receives a new Friendship passive that rewards her for concentrating on a specific friend. Her kit now places a renewed emphasis on healing and shielding rather than sheer damage amplification Moreover, Azir and Gangplank are also receiving adjustments that will alter their degree of power in the current meta. Thus this patch will have an impact on players of all levels.

This patch won’t go live for a time, and it’s still unknown whether Riot will resume its previous patching schedule after a few releases were postponed due to Riot Games’ cyberattack. In contrast, we’ll update this in the days before the official release. Our notes for League of Legends patch 13.5 are listed below. Remember that when they spend time on the PBE, these could change:


Yuumi revision

Yuumi is undergoing a complete overhaul. She has a very similar playstyle despite having all of her abilities changed, and she has crucially retained her capacity to stick with allies while remaining unforgettable. It’s difficult to predict if she will immediately revert to her meta state after the adjustments.


A ton of changes are coming to Azir, many of which are nerfs but others of which are significant benefits. You can view Phreak’s whole video on these adjustments below for more information on their reasoning and an explanation of the numerical values.

Base Stats:

  • Mana growth: 36 >>> 40
  • Armor growth: 4.2 >>> 5
  • Base health: 622 >>> 550
  • Base mana: 380 >>> 320
  • Attack speed ratio and base: .625 >>> .694
  • Attack damage: 52 + 2.8 per level >>> 55 + 3.5 per level
  • Attack speed growth per level: 3% >>> 4%

Passive: Shurima’s Legacy

  • Damage: 150 + 4 per minute + 15% AP physical damage >>> 230-410 based on Azir’s level + 40% AP (now does magic damage)
  • Tower duration: 60 seconds >>> 30 seconds
  • Cooldown: 180 seconds >>> 90 seconds
  • Armor: 60 + 1 per minute >>> 30-90 based on Azir’s level
  • Magic resist: 100 + 1 per minute >>> 30-90 based on Azir’s level
  • Protection reduction when far away/dead: 100 armor >>> 100 armor and MR
  • Removed 37.5% bonus damage to champions
  • Now applies Azir’s spell effects as a single-target spell
  • Health: 2550 >>> 3000

Q: Conquering Sands

  • Mana cost: 55 >>> 65/70/75/80/85
  • Damage: 70/90/110/130/150 + 30% AP >>> 60/80/100/120/140 + 35% AP

W: Arise!

  • Soldier damage scaling with Azir’s level: 0-110
  • Removed: Passive attack speed
  • Removed: 3 soldier bonus attack speed
  • Mana cost: 40 >>> 30
  • Soldier base damage (scaling with levels in the ability): 50/60/70/80/90 + 60% AP

E: Shifting Sands

  • Mana cost: 60 >>> 45
LoL Gangplank


Passive: Trial Fire

  • Base damage: 55-310 >>> 50-250

E: Powder Keg

  • Recharge time: 18/17/16/15/14 >> 18


  • AP ratio per stack: 35% >>> 30%


Q: Sigil of Malice

  • Now refunds 100% of its mana only cost and 30% remaining cooldown if first and second proc kills a target
  • Now deals 10-146 bonus damage against minions
  • Change applies to ultimate-enhanced Sigil


Grasp of the Undying:

  • Bonus health increased from 5/3 to 7/4
  • Now has a base heal of 3/1.8
  • Heal reduced from 1.7%/1.02% max HP to 1.2%/.72%


  • Heal reduced from 10% missing HP to 5%
  • Now has a base heal of 2.5% max HP

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