Players frustrated with the ending content of Diablo 4 are trashing the World Bosses because they don’t feel complex or satisfying enough. The latest version of Diablo has a new feature called “World Bosses,” which lets players fight big battles with other players. Ashava, Avarice, and the Wandering Death are the only ones like this in the game.
Even though they all drop the same items, there is a slight chance that each one will drop a different aesthetic item. Also, any people playing Diablo 4 have already said these prizes are “absolute garbage.” Some people don’t like how quickly bosses die from their wounds, and World Tier 4 fights end too fast.
Fans of Diablo 4 say that World Bosses are neither “rewarding nor hard.”
“Average World Tier 4 World Boss Experience,” says the title of a Reddit post about D4’s World Bosses. In the game video that goes with this article, a group of players kills Ashava the Pestilent in about 16 seconds. This isn’t how players expect to fight to end bosses, who are meant to be some of the biggest threats in Diablo 4. One person who replied to the post said the feature wasn’t “rewarding or difficult.” They continued, “I don’t even know why world bosses exist. They die faster than some world trash mobs…”
Other answers show that the World Boss function has disappointed many community members. “At this point, the world boss might as well be a big rock or crystal that pops up every few hours, and players have to hit a few times to break and get some (mostly useless) loot.” “Wow! So much fun! “Great endgame content,” wrote a sarcastic Redditor. At the same time, someone else said that Ashava wasn’t useful because the boss “didn’t even attack.” For now, Diablo 4 fans can only hope that the World Bosses will get better over time. And the first of these changes will happen in Season 1 since Season of the Malignant is meant to bring in a new World Boss named Varshan the Consumed.
Comments are closed.