MLB The Show 23’s Diamond Dynasty: Is it Turning Pay-to-Win with Sets and Seasons?

MLB The Show 23 players have begun to wonder whether Diamond Dynasty is switching to a pay-to-win structure in light of the inclusion of Sets and Seasons. To lessen the number of grinding players had to do in earlier games, Diamond Dynasty’s creator, San Diego Studios, announced its decision to add more high-rated overall cards in the run-up to MLB The Show 23’s release.

Only a few players have taken kindly to this adjustment three months into the game. Players and content producers have commented on the new Diamond Dynasty system, which is beginning to resemble a pay-to-win system more and more on social media.

The Show MLB Diamond Dynasty has 23 players angry

MLB Diamond Dynasty underwent extensive modifications as a result of The Show 23. San Diego Studios gave ranked co-op to online play, Captains to support particular “theme” teams, and Sets to change the cards available for each game season. The developers also significantly increased the number of 95+ OVR cards made available in the game’s early stages. Many of those modifications, meanwhile, have yet to go over well with MLB The Show players. On Reddit, a user-outlined problems with the present system in a widely shared post on the MLB The Show subreddit. One of them is the elimination of Inning programs, which changed every four weeks, as well as restrictions on how to gain specialized packs, such as Choice packs, which include expensive 99 OVR items.

To finish Set collections and programs, which result in time-limited rewards, some commenters have found little need to grind consistently. Others have also taken issue with the game’s shallowness outside of Diamond Dynasty. How many elite cards are locked behind Chase packs, which can only be acquired by purchasing a specialty bundle, a 50 MLB The Show Pack bundle for 75,000 Stubs ($50 in US currency, provided one pays $100 for 150,000 Stubs), or drawing one at random from an MLB The Show 23 pack, has become another topic of debate. A user said, “Locking almost all the good cards behind packs is starting to turn me away.” Content producers have expressed the same attitude on Twitter.

The availability of several “meta-relevant” cards through Inning/Featured Programs or Team Affinity in prior years differed from this year. The community has taken issue with the Team Affinity rewards cap at 97 OVR and that most high-end 99s are now locked behind packs.

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