Apex Legends Devs Vow to Address “Ratting” Strategy in Future Seasons

According to the developers, future seasons of Apex Legends will reportedly solve the problem of “ratting” in gaming scene. The contentious “ratting” strategy, which revolves around averting as many fights as possible and extending the game as long as apossible, has alienated some players.

Many players criticize these “rats” for not playing the game as designed, although some insist that it is a valid tactic. Things reached a breaking point when a recent dev blog attacked ratting as an unsatisfying way to play, further dividing the community. The blog stated: “We’ve seen a specific tendency in both Ranked and ALGS levels: teams delay interacting with other groups and stay outside the ring to score points. Playing Apex Legends while hiding and avoiding battles isn’t fun.

The Apex Legends developers promise to combat “ratting” in upcoming seasons

The developers acknowledged that they would change ring timings to increase the likelihood of mid-game encounters and increase ring damage to deter players from staying in the zone to avoid them. They added that well-known ratting locations would be changed to make them less secure. When a player requested devs to clarify on the blog post during a recent AMA on the official Apex Legends subreddit, the developers defined their stance on ratting further.

While you stated in the blog that ratting is unfun, could you clarify that it is still an acceptable way to play a battle royale? Some people in this community need to hear that from you since they spread hate toward other gamers. You can improve this neighborhood and lessen hatred.

The developers retorted, “We want to play to win to be the main focus of Ranked. Survival and strategy in your choice of fights are essential to winning the game. Exploitative play is something we DO NOT want to take place. It is not helpful for the game to win by hiding in homes and refusing to interact. We want every player to participate in the race rather than wait for most teams to fail. We still have a lot of work to do here, and as player behavior evolves, we anticipate seeing additional changes.

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