Even when two teams are of equal strength, the makers of Overwatch 2 want to eliminate the possibility of unfair matches occurring in the video game. It’s been a couple of months since Overwatch 2 was released. During that period, players have been feeling a range of emotions, including delight and rage, directed toward the matchmaker for some questionable selections regarding the pairing of games.
Even though players have now gotten their accurate MMRs in Season 4, which was implemented in an effort to reduce the number of occasions in which bronze players were found in GM lobbies. However, one-sided matches can still be a significant problem. In a recent blog post, Software Engineer Morgan Maddren and Lead Meta Designer Scott Mercer explained the steps that are being taken to combat this issue.
The developers of Overwatch 2 are aiming for unbalanced matches
The developers provided this information when discussing the data they had obtained by looking at the matchmaker. The data showed that stomps still occur in matches despite both sides being balanced.
As a result, the team is looking at the reasons why they occur and what the system might be able to do differently to help prevent them from happening in the future. According to Maddren, “These games could indicate areas where a player gets miscalibrated, and our ratings need to be smarter.”
However, according to Scott Mercer, there are times when an otherwise even game ends up being a rout as a result of events that transpired during the game and caused the outcome to be significantly disrupted. Stomps are complicated to analyze since they frequently involve two evenly-matched teams competing against one another. The Lead Meta Designer also mentioned that a truly good ultimate, a pivotal pick, or even just a few lucky critical shots might significantly impact the outcome of an Overwatch match.
Fortunately, the group is researching to develop measures to illustrate how close or lopsided matches are to provide “much more precise signals to look at when assessing new changes.” The developers claim that they have been successful up to this point in enhancing the quality of matches in quick-play games by making it so that a player who backfills is a more suitable addition to the lobby based on their game MMR.
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